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Saturday, October 17, 2026
Maple Journal

The Ghostly-Charming Brain-Teaser Acts as the Ideal Alternative to Spooky Scares

Not each autumn fright experience needs to terrify you. Including iconic favorites for example animated detectives to delightful stories such as Over the Garden Wall, many spooky-season titles offer entertainment without needing causing fear. There’s also, a growing library of ghostly-adorable releases with Halloween vibes, though lacking the keep-you-awake degree of horror. Gloomy Eyes arrived in September, and serves as an superb cozy alternative to the deeply scary releases of the current season.

This title screenshot
Image: ARTE France, ATLAS V, 3DAR, Be Revolution/Untold Tales

A Distinctive Self-Coop Adventure

Labeled as a single-player cooperative problem-solving title, Gloomy Eyes teams up a undead youth called Gloomy and a mortal child named Nena as they embark on an mission to return daylight to their dark, dark realm. Their appearance resembles Funko Pops combined with the puppets from a stop-motion animation. Their pale-skinned and baggy-eyed aesthetic borrows heavily from the visual style of Burtonesque cinema, and the narrative is a archetypal family-friendly journey. The pair develops an enduring bond over the course of the game’s multiple stages as Nena tries to demonstrate to her clerical relative that, hey, maybe the undead are actually good.

Creative Puzzle Mechanics

The “self-coop” term comes about from the game’s interactive problem-solving. After Gloomy and Nena meet, players alternate among the recent allies to overcome obstacles and move forward through the stages. As an undead, Gloomy can’t walk through the light of a light source, while Nena may be grabbed by wandering undead without a light is directed on them.

They have to cooperate closely — well, players control them simultaneously — to advance through areas. Nena may move or momentarily deactivate lamps to open routes for Gloomy, while the thoughtful boy will use his zombie strength to rearrange objects in the environment, creating paths for Nena.

This adventure visual
Visual: Creators, ATLAS V, Art Team, Publishers

Captivating Level Design

The puzzles remind me a touch of The Gardens Between, in the way the areas are suspended, diorama-like constructions that the view moves across in conjunction with your protagonists. Gloomy Eyes’ settings are very enjoyable, guiding the friends around a fair and through a spooky mansion, among other locales. Players can use a “diorama view” feature that enables you to zoom out and spin the levels, simultaneously to enjoy the artwork and look for paths that may not have been obvious.

Slight Hiccups and General Experience

This represents one of the sole hiccups with Gloomy Eyes. Like other titles with a static view, occasionally it's confusing where the protagonists can and cannot go. You may need to simply collide with a multiple different objects to discover which ones are usable, as it’s not always intuitive.

Nevertheless, those minor obstacles don't hinder of a spooky-cute good time. Gloomy Eyes is relatively brief, with approximately a few sessions worth of challenges. Later levels blend together light stealth and dynamic sequences with the challenge completion, as Gloomy Eyes marches toward a fulfilling — and somewhat unexpected — ending.

Availability and Summary

Gamers avoiding the frights of fear-inducing games won’t want to miss Gloomy Eyes. It’s available on Nintendo platform, PS5, computer, and Xbox, and is presently discounted for a quarter off on digital platforms.

Gloomy Eyes has been released on multiple platforms and offers a pleasurable option for gamers looking for autumn enjoyment without fear factor.

JE
By

Jaime Espinoza

Elena Hartwood is a freelance writer and nature enthusiast based in the Lake District, sharing her adventures and insights on UK travel and culture.

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